![]() ![]() Once the new parts are inserted, ZBrush automatically creates a mask on everything but the new parts. Since we want to sculpt a demon head, we’ll need horns and pointy ears □ We can add them by inserting primitives – spheres in this case – with the IMM (Insert Multi Mesh) brush. Just go crazy until you find something you like. If the mesh is too deformed to properly work on it, simply re-Dynamesh (ALT-drag on the canvas) and continue with a clean mesh. You can always undo each step or duplicate something you like in the Subtool panel and explore from there. Just play around and try to find a cool shape. We’ll begin by modifying the shape of the DemoHead using mainly the Move, Smooth and maybe the ClayBuildup brushes. To select a brush, simply click on the brush icon top left, select one from the bottom shelf or just hit B and open the floating panel. Hit the Dynamesh button and we’re ready to go. In this stage, I usually set the Blur to 0 and disable the Project feature. Then open the Geometry panel in the right shelf and head to the Dynamesh section. To start, we open up the LightBox by pressing the button on the upper left or by hitting the, key. Check out the tutorials from Pixologic, they explain everything in detail in short and understandable videos.You can increase the resolution and add smaller details, as you go along and once you’re happy with the basic forms. It’s best to start out with a low-resolution mesh and start blocking-in the basic shapes.The finer the details you want to add, the more resolution you’ll need (by increasing the Dynamesh resolution or subdividing the mesh).The Dynamesh functionality (in the Geometry panel) redistributes the geometry evenly on your mesh by ALT+ dragging on the canvas (outside of the mesh) – no limits to your creativity!.carving into the mesh instead of building up material). You can inverse the effect of a brush by holding the ALT key (e.g.It helps you organize the different parts of the mesh and easily work on them individually. You can toggle the symmetry by hitting the X key. You start out in symmetry mode along the x-axis by default.There is a section with a quick explanation at the beginning of video part 1. Starting from a base head mesh that comes with ZBrushCore and using a couple of basic tools. In this tutorial, we’ll sculpt a demon head. Let yourself be guided by each step below or watch the two-part video further down the article. This article is written by Jörn himself and from his perspective. Digital sculptor and character designer Joern Zimmermann, working at Ubisoft, did us a favour by creating a demo for beginners with our Wacom Intuos and Pixologic´s ZBrushCore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |